Normalized claim
Latency: 50 ms decrease
achieving sub-50ms latency worldwide
UBIS, the developer of LUNA: War of the Moonlight, built a global game infrastructure across Korea, the US, and Germany on Alibaba Cloud. The deployment uses ECS for scalable game servers, Edge Security Acceleration for DDoS protection and low-latency delivery, and OSS for asset storage. UBIS also plans to integrate Qwen LLM and Wan image editing models for game character generation automation.
Reported outcomes
50 ms
latencyTime & speed
Strategic outcomes
Normalized claim
Latency: 50 ms decrease
achieving sub-50ms latency worldwide
Normalized claim
Uptime: 100% increase
99.95% uptime during peak loads
Deployed across multiple regions using ECS, ESA, and OSS
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